JS Digital Learning PL Session 30.01.2012


NETS-S
Critical Thinking, Problem Solving and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
  • identify and define authentic problems and significant questions for investigation.
  • plan and manage activities to develop a solution or complete a project.
  • collect and analyze data to identify solutions and/or make informed decisions.
  • use multiple processes and diverse perspectives to explore alternative solutions.

Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
  • apply existing knowledge to generate new ideas, products, or processes.
  • create original works as a means of personal or group expression.
  • use models and simulations to explore complex systems and issues.
  • identify trends and forecast possibilities.

Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
  • interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
  • communicate information and ideas effectively to multiple audiences using a variety of media and formats.
  • develop cultural understanding and global awareness by engaging with learners of other cultures.
  • contribute to project teams to produce original works or solve problems.

Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
  • plan strategies to guide inquiry.
  • locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
  • evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
  • process data and report results.

Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
  • advocate and practice safe, legal, and responsible use of information and technology.
  • exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
  • demonstrate personal responsibility for lifelong learning.
  • exhibit leadership for digital citizenship.

NETS-S Learning Activities
Sample learning activities in which students might engage as the new NETS•S are implemented.


Add your digital learning activity ideas below.

Learning Strategies Team Toolbox: To use the weebly site as a tool to communicate with parents ie. practical ideas for the girls to utilise at home. We will start with one year level, possibly Prep. We will also provide information, hints and links to useful sites to use at home.


Year 6 - We want students to be able to add and edit various resources, including video files, photographs, sound, voice thread and text on line when working on team projects.

Year 4 - The students will interact, collaborate, and publish with peers to develop and create a blog discussing and demonstrating the perspectives of Indigenous people and early explorers.


Year 3 Graph Investigation
Objective: develop skills in reading & interpreting: problem solving using a student generated graph

Students do online survey: make graph; devise, share & solve relevant problems;
Teams collaboratively discuss strategies used to interpret graphs & solve problems
Students use voice thread to explain their graphs & how they solved their problem
Embed graphs & Voicethreads for students to share learning

Suggested Resources:
PollDaddy
Survey Monkey
Survey tool on Weebly
Create a graph

P.E/ SPORT
Collect and analyse data to identify solutions, make informed decisions

Video-Swimming
Entry to pool-dive year 5-6

Athletics
Year 3 Starts
Year 4 Shot put
Year 5 Discus
Year 6 Circular Relays
Year 2 Blog
Objective: interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.

We plan to use the blog throughout the year to promote discussion with the girls through a range of activities. Focusing on the blog allows the girls to explore sharing ideas on the web in a safe environment where their comments are monitored. It also allows us to discuss digital citizenship with the girls, in particular,
  • advocate and practice safe, legal, and responsible use of information and technology.
  • exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
  • exhibit leadership for digital citizenship.

We can use the blog in a variety of ways including,
  • discussing images
  • reflections of learning
  • giving directions and responding to activities.

Prep Animation
Standards:
Creativity and Innovation

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:

  • apply existing knowledge to generate new ideas, products, or processes.
  • create original works as a means of personal or group expression.
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
  • interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
  • communicate information and ideas effectively to multiple audiences using a variety of media and formats.

As part of our unit on Personal and Family Histories, we are going to use a 2D animation program, Blabberize, to bring to life some student illustrations about their families. The girls can take their original drawn image, upload it and add in animation features and voice comments.



Japanese (Y5)
Creativity and Innovation
Objective: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
  • apply existing knowledge to generate new ideas, products, or processes.
  • create original works as a means of personal or group expression.

Students will learn an old Japanese story and try to modify some key vocabulary to create their own stories (per group).
Search some images as well as their stories and create online books of their own OR film their oral performance and show the video on wiki.

Year 5
Creativity and innovation
As part of our Learning to Learn Unit the students will create their ultimate learning environment. This will involve them working in groups of 3 and collaborating to create a learning space that caters for all their specific learning styles and needs. They will access this through the weebly and use a web based program to complete this.